Monthly Archives: August 2014

Mini-blog: P.T. and the future of Silent Hill(s).

So the Internet is generating hype like there’s no tomorrow for the new Silent Hills (yes with an S) game which was revealed in the cryptic P.T. demo on Sony’s Playstation 4. As a big Silent Hill fan I of course had to play it and see it for myself, as well as share my thoughts. Although P.T. supposedly doesn’t have anything to do directly with the new game, it has a story of its own, and as a teaser it is one of the most brilliantly executed marketing strategies I have éver seen. This thing is generating so much hype and the Internet everywhere is theorizing like hell to figure out what it all means and how to even finish it. Yes, although people have beaten it, still nobody really knows exactly hów. That is simply amazing.

So what did I think of the demo?

As a long time Silent Hill fan, I couldn’t be more pleased. Not only are brilliant people at the helm of this project, as well as a kickass lead in Norman Reedus, the P.T. tech demo is actually really REALLY scary. Without going into spoiler territory, I can say that the game revolves around a man trapped in a house, each time when he tries to leave he ends up back where he initially began. These ‘loops’ as the Internet is lovingly calling them get increasingly more uncomfortable and scary, and some require specific actions to be executed by the player in order to break the current infinity loop and progress to the other. This in itself sounds like lovable madness, but actually playing it and experiencing some of the famous Silent Hill tropes found in the demo makes for an amazingly creepy gaming experience.

You will be seeing this hallway a lot.

You will be seeing this hallway a lot.

The demo does in fact contain a fair amount of jump scares, something I am not overly fond of because they are simple the lamest thrills to get. However, unlike most contemporary horror media, P.T.’s jump scares are NOT in fact accompanied by a blaring orchestra sting. No the only thing you are likely to hear are the sounds of your throat spitting back the diet coke you just drank as you encounter something truly disturbing in the game.
Furthermore, the demo is first-person which is a departure from the main Silent Hill series, with an exception of the apartment segments in Silent Hill: The Room. While I still think a third-person segment is preferable, I certainly hope that the finished product will also incorporate these unnerving first-person hallway segments, because wow is it freakin’ creepy!

Pictured: Nope.

Pictured: Nope.

In conclusion, I could not be more hyped for this game. Hideo Kojima and Guillermo Del Toro are leading most of old Team Silent into the new generation at last, and already we are (as a collective internet hivemind) truly buzzing about the possibilities. The P.T. angle is brilliant and it rewards people who are excited for a game by giving them something for free that they can already play and theorize for hours to come.

In our restless dreams, we all still see that town. So thank you. Thank you, Konami.

Welcome back.

Welcome back.

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