Happy days as I am proud to announce another short story I have written is published by the good folks of Gathering Storm! Amongst a great selection of tales by many talented authors you can now read my contribution ‘Memories from the Spectral Garden’ completely for free by following the link below!
But what if you’d really like to support me and Gathering Storm Magazine? Then stay tuned as the paperback edition of the magazine wil arrive on Amazon in the next couple of weeks!
Let’s start 2018 off with a bang shall we? I am proud to announce that a brand new horror short story of mine has been picked up by Darkwater Syndicate to be published in one of their upcoming short fiction collections later this year!
Details on the how, what and when will have to wait until the publisher releases more information, but it’s a great way to start off 2018, isn’t it?
I am very proud to announce that as of today my book ‘The Fissures Between Worlds: Tales Beyond Time and Space’ is officially published and readily available on Amazon Kindle!
Don’t have a Kindle device? Luckily the Amazon Kindle app is free to download on any smartphone or tablet device. Also, the paperback version will be available to buy via Amazon later this week. If you are interested in the paperback version but can’t buy it from Amazon, send me a message.
To help me out, please like the Facebook page, and share it with all of your friends!
‘The Fissures Between Worlds – Tales Beyond Time and Space’ is an anthology of eight short stories spanning multiple genres such as Magic Realism, Fantasy, Science Fiction and Horror. The stories contain connections to an overarching mythology and are perfect reads for dreary and cold winter evenings. The collection is set to be released on the 21st of December on Amazon Kindle and Paperback. There will also be a paperback release via American Book Center in the first quarter of 2018!
More info will follow at the release, for now enjoy the backdrop for the book!
‘Somewhere far way, some say near the end of the ocean, there is a lighthouse standing silently in the solitude of the restless waves. In the odd nooks and crannies of its old interior, there is a library filled with ancient texts and forgotten books, untouched for ages – and it is where the books of the mysterious Aerell can be found. Some say that Aerell was one of the first of his kind to discover the unnatural places and relics across the world where time and space are distorted and reality bends in strange ways. Aerell’s story, however, is one for another time.
In this anthology are the collected stories of common people and their encounters with extraordinary events tied to these strange places and devices. Witness the wondrous, tragic and sometimes even horrific tales of those who glanced beyond the veil into the fissures between worlds – Where the past, present and future spill over into each other, where reality is shattered like a broken mirror and where old souls dance eerily into the night.’
The first issue of the inaugural weird fiction magazine Cyclopean is out now on Amazon.com! Amongst many a talented author, I am proud to say that my short story Cats in the Puzzle Box is included in the magazine’s line-up of great stories.
Cats in the Puzzle Box is a short tale about a young man who discovers an unusual device in his grandfather’s Louisiana mansion. The strange device sets up an amazing journey for the boy as he is transported to another world.
So the Internet is generating hype like there’s no tomorrow for the new Silent Hills (yes with an S) game which was revealed in the cryptic P.T. demo on Sony’s Playstation 4. As a big Silent Hill fan I of course had to play it and see it for myself, as well as share my thoughts. Although P.T. supposedly doesn’t have anything to do directly with the new game, it has a story of its own, and as a teaser it is one of the most brilliantly executed marketing strategies I have éver seen. This thing is generating so much hype and the Internet everywhere is theorizing like hell to figure out what it all means and how to even finish it. Yes, although people have beaten it, still nobody really knows exactly hów. That is simply amazing.
So what did I think of the demo?
As a long time Silent Hill fan, I couldn’t be more pleased. Not only are brilliant people at the helm of this project, as well as a kickass lead in Norman Reedus, the P.T. tech demo is actually really REALLY scary. Without going into spoiler territory, I can say that the game revolves around a man trapped in a house, each time when he tries to leave he ends up back where he initially began. These ‘loops’ as the Internet is lovingly calling them get increasingly more uncomfortable and scary, and some require specific actions to be executed by the player in order to break the current infinity loop and progress to the other. This in itself sounds like lovable madness, but actually playing it and experiencing some of the famous Silent Hill tropes found in the demo makes for an amazingly creepy gaming experience.
The demo does in fact contain a fair amount of jump scares, something I am not overly fond of because they are simple the lamest thrills to get. However, unlike most contemporary horror media, P.T.’s jump scares are NOT in fact accompanied by a blaring orchestra sting. No the only thing you are likely to hear are the sounds of your throat spitting back the diet coke you just drank as you encounter something truly disturbing in the game. Furthermore, the demo is first-person which is a departure from the main Silent Hill series, with an exception of the apartment segments in Silent Hill: The Room. While I still think a third-person segment is preferable, I certainly hope that the finished product will also incorporate these unnerving first-person hallway segments, because wow is it freakin’ creepy!
In conclusion, I could not be more hyped for this game. Hideo Kojima and Guillermo Del Toro are leading most of old Team Silent into the new generation at last, and already we are (as a collective internet hivemind) truly buzzing about the possibilities. The P.T. angle is brilliant and it rewards people who are excited for a game by giving them something for free that they can already play and theorize for hours to come.
In our restless dreams, we all still see that town. So thank you. Thank you, Konami.